Educational technology2
Domains of learning
Cognitive skills
Knowledge: to remember, define, recognize, recall
Comprehension: interpret, summarize, paraphrase, extrapolate
Application: to relate ideas and information to other situations
Creation: to break down into other ideas/concepts
Application level
Receiving: to be aware
Responding: to react actively
Valuing: to display an attitude
Characterizing: to how a consistent value system
Motor skills
Imitation: to repeat action
Manipulation: to perform independently
Precision: to perform with accuracy
Articulation: to perform unconsciously with increased skills
Interpersonal skills
1. Seeking or giving information
-to offer facts, opinions, clarification
2. Proposing
-to make a suggestion
3. Building and supporting
-to add to a concept
4. Shutting
-to exclude someone from the group from involvement
5. Disagreeing
-to declare difference of opinion
6. Summarizing
-to restate in a compact form
An Overview:
EDUCATIONAL TECHNOLOGY 2”
TRUE OR FALSE
1. Educational Technology 2 is concerned with “Integrating Technology into Teaching and Learning.”
2. ET2 intended to impart learning experiences in Instructional Technology that is not supported with any instructional planning.
3. ET2 aims to inculcate higher-level thinking and creativity among students while providing them knowledge of IT-related learning theories.
4. CAI was introduced using the principle of individualized learning through a negative climate that includes realism and appeal with drill exercise that uses color, music and animation.
5. Cassandra White wrote of how Important computer usage and information technology would become in the higher education experience of the future.
Key to Correction:
1. True
2. False
3. True
4. False
5. True
-Educational Technology in Asia Pacific Region-
Name of the Plan educational technology of the given country
1. New Zealand
2. Hongkong
3. Malaysia
4. Singapore
5. Australia
_key to correction_
1. ICT 2001 Goals and Strategies
2. Education Program
3. Smart school level technology project
4. Masterplan for IT in education
5. Australia Initiatives
-Basic Concepts on Integrating
Technology in Instruction-
1. ____ is to bring together or incorporate (parts) into a whole.
2. _____ is teaching strategies with the use of technology.
3. _____ is Change in teaching strategies with help of technology to more interactive instruction.
4. _____ is using technology for instruction
5. _____ is technology is the central instruction tool
Key to Correction
1. integrating
2. IT-integrated instruction
3. Basic integration
4. Middle level integration
5. High level of integration
-State-of-the-art ET Application Practices-
Obstacles to IT pedagogical practice
- Use of the computer is time-consuming and expensive.
- Besides there also danger of a technology-centered classroom along the fear that -computers may soon replace teachers.
-Teachers should balance their time for the preparation and application of instructional tools. Through wise technical advice, schools can also acquire the most appropriate computer hardware and software. At the same time, training should ensure that the use of ET is fitted to learning objectives.
-In addition, teachers should acquire computer skills for so that they can serve as models in integrating educational technology in the teaching-learning process. schools should now foster a student-centered learning environment, where in students are given leeway to use computer information sources in their assignments, reports and presentations in written, visual, or dramatic forms.
IT ENTERS A NEW LEARNING ENVIRONMENT
1. What is the domain that focuses on the experiences of the students?
2. The domain that helps the student to uncover what is to be learned is_________?
3. The domain that viewed the students as active learner that can attend learning events is the__________.
4. The domain that helps the learner to build their own understanding through appropriate activities is the_______?
5. The model that helps us to see the effectiveness of teacher in the interaction to the students is the_______?
KEY TO CORRECTION:
1. Meaningful learning
2. Discovery learning
3. Generative learning
4. Constructivism
5. Conceptual models
6.
-IT for higher thinking skills and creativity-
Focusing- Defining the problem, goal/objective-setting, brainstorming.
Information Gathering- Selection, recording of data of information.
Remembering- Associating, relating new data with old.
Analyzing- Identifying idea constructs patterns.
Generating - Deducing, inducting, and elaborating.
Organizing- Classifying, relating.
Imagining- Visualizing, predicting.
Designing- Planning, formulating.
Generating - Deducing, inducting, and elaborating.
Organizing- Classifying, relating.
Imagining- Visualizing, predicting.
Designing- Planning, formulating.
Integration- Summarizing, abstracting.
Evaluating - Setting criteria, testing, idea, verifying outcomes, revising.
Evaluating - Setting criteria, testing, idea, verifying outcomes, revising.
Process - refers to the thinking/affective/psycho-motor process that occurs on the part of the learner. This comprises the journey that actualizes learning
Product - is the result of this all-important process consisting in possibly a summary, a poster, an essay, a term paper, a dramatic presentation, or an IT-based product.
-Higher thinking skills through IT-based project-
1. it is used in order to engage students in activities of a higher plane of thinking.
2. In these projects, the teacher step out of the traditional role of being an content expert and information provider.
3. Distinguishing similarities and differences seeing the project as a problem to be solved.
4. Students can also be assigned to create their software materials to supplement the need for relevant and effective materials.
5. Selling of new ideas to allow the public to test the ideas themselves.
Key to Correction
1. IT based projects
2. Resource based projects
3. Analyzing
4. Simple creation
5. Promoting
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